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DS.īut it’s certainly not brutal - experience Mario players will have to contend with plenty of tricky spots (which pop up around World 6), but won’t ever find themselves in need of the much-talked-about “Super Guide.” Only novice players will have to rely on these in-game “walkthroughs,” which is a nice feature to help them get through the hard and get to the fun… and there’s plenty of that to be had in New Super Mario Bros. As reported, the game is a bit more difficult than Mario’s last side-scrolling adventure, New Super Mario Bros. Some stages have alternate flag poles which can lead to different paths, unlocking even more challenges and collectibles. The game features eight worlds to complete, which are laid out in a similar fashion to that found in Super Mario World or Super Mario Bros. All of the game’s new power up are welcome additions to the arsenal already found in Mario games, and are as endearing (if not even more useful) than some of the suits found in previous games. The suit’s belly slide is also particularly neat - you can run, hop, and then slide across a level to take out enemies or even gain enough momentum to hit a ramp and access tough-to-reach areas. The Penguin Suit will allow you to move faster and more freely in water, and stabilize you on ice, as well as throw ice fireballs.
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The blocks of ice can be used as weapons (by picking them up and tossing them), or can be used to reach new areas. The Ice Flower acts exactly like a Fire Flower, and does exactly what you’d expect - the ice balls will freeze enemies in blocks of ice. In addition to the aforementioned Propeller Suit, Ice Flowers and Penguin Suits are also spread about the game. And yes, they’re as awesome and useful in gameplay as you’d expect. brings the usual suspects along for the ride (mushrooms, fire flowers, etc.), but also add a few new ones to the mix. Speaking of power-ups and suits, New Super Mario Bros. One of the game’s new suit power-ups, the Propeller Suit, is used by shaking the Wii Remote which will cause you rocket jump straight up in the air, allowing you to access new areas, coins, and power-ups. In some areas, the Wii Remote has to be tilted in order to manipulate an environmental object, like a lift. Shaking the Wii Remote will cause Mario to do a spin jump into the air, or spin on his way down from a jump. In fact, most of the motion control additions feel natural and add to the fun. It’s a small complaint, and fortunately not one that takes away from the game. I found it to feel awkward and bit a unwieldy, especially in “high pressure” situations where I had to navigate platforms and pick up objects at the same time. This shake and waggle doesn’t really get in the way of playing, with one exception - having to press a button and shake the remote to pick up objects and enemies. introduces some light tilting and waggling to spice things up. It’s a simple control scheme, designed for a game in 1985, which works and feels surprisingly fresh and fun even today.īut it wouldn’t be a Wii title without some motion control, and New Super Mario Bros. (Since I played this way almost exclusively, controls I describe later refer to this scheme they’re slightly different for the Remote/Nunchuk combo.) For the most part, muscle memory is going to kick into gear immediately for veterans - the d-pad moves, and the “1” and “2” buttons will “dash” and “jump” respectively. While the former option works as well as you’d expect, there’s little reason to pull out your Nunchuk and plug it in - holding the Wii Remote sideways is definitely the preferable method of play here, as it mimics the feel of an NES control. Wii offers up two control schemes - Wii Remote and Nunchuk, or the Wii Remote alone in the sideways fashion of a traditional controller. While some changes have been made to how you play the game (mostly in the use of the Wii Remote’s motion controls), anyone who has played a side-scrolling Mario title will feel immediately at home.
#The new super mario brothers wii series#
But while that’s the game’s new “gimmick,” per se - Nintendo has tried to position this as an innovation - the core of the series remains intact. The game brings Mario and gang back to the side-scrolling roots of the series, across eight all new worlds, this time either alone or with up to three friends. 3 or Super Mario World (and who isn’t?), take note - New Super Mario Bros. Wii and you can read that below! Woo hoo! It’s a-me! Mario! Nick said he’s too lazy to write an intro! But he reviewed New Super Mario Bros.
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